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What deleting or disabling affects

Fibe is built to protect you from foot-guns. The actions that could take other things down with them are blocked until you've cleared the dependency, and the few that actually delete data say so first. Here's exactly what each action touches.

At a glance

You do this……and this happensData
Disable a MarqueeNew launches, schedules, and triggered runs are blocked, and automatic maintenance stops. Running Playgrounds and live Genie chats keep running — self-hosted or platform-managed. (It's non-payment, not disabling, that pauses a platform-managed Marquee's environments — see Billing.)Kept
Delete a MarqueeBlocked while Playgrounds or Tricks are attached — move or remove them first. Genie chat sessions on the Marquee are removed along with it automatically and do not block deletion. A Marquee with unresolved billing incidents also can't be deleted; settle the balance first. A self-hosted host machine is never touched.Kept
Stop a GenieRuntime off, workspace kept. Restart resumes.Kept
Clean up / purge a GenieRuntime down and the workspace deleted.Deleted
Delete an AgentIts Genie chats are cleaned up. Playgrounds it was attached to survive and lose only the Agent link.Chat workspace deleted; Playgrounds kept
Rotate / revoke an API keyRunning Genies that used it redeploy to pick up the change. Nothing is deleted.Kept
Delete a PropBlocked while a Playspec still references it. A Template imported from the Prop is not a blocker — it keeps working but quietly loses its source connection, so detach or re-point such Templates first.n/a
Cancel a subscriptionA platform-managed Marquee tied to it survives as long as it stays funded.Kept
Expire a PlaygroundClean → destroyed (containers, named volumes unless persistence is on, and the record). Uncommitted changes → parked, not destroyed.Volume kept only if persistence is on
Destroy a PlaygroundAlways tears down containers, volumes (unless persistence is on), and the record — uncommitted changes included. Commit or push your work before destroying.Volume kept only if persistence is on

What happens to named volumes

Routine lifecycle actions never remove named volumes. Only teardown does — and there, the Playspec's Stateful (Persist Volumes) setting decides:

ActionNamed volumes
StopAlways kept
Rollout / restartAlways kept
Destroy or expirationKept only if Stateful (Persist Volumes) is on

The three rules behind the table

  • You can't pull the ground out from under a running thing. A Marquee won't delete while Playgrounds or Tricks live on it, and a Prop won't delete while a Playspec points at it. Clear the dependency first — the product lists what's in the way.
  • Disabling is reversible; deleting and cleaning up are not. Disable a Marquee and everything comes back when you re-enable it. Prop disablement is internal; the user-facing control is deletion, and deletion is blocked while a Playspec still references it. Clean up / purge is the one routine action that permanently deletes a runtime's stored data — and it asks first.
  • Your configuration outlives any runtime. Agent settings, mounted files, credentials, Templates, and your Wallet are account-level. Stopping, restarting, or cleaning up a runtime never touches them.

See also